GameCube review

Gamecube console

The Nintendo GameCube doesn’t hold back on gaming essentials. It gives four controller ports, a committed reset catch, a couple of development openings at the base of the unit for future broadband, and simple online availability. Two spaces along the front of the framework let clients plug in memory cards, which are required for sparing diversion information.

The framework houses a huge measure of force under its purple packaging: a 485-MHz IBM PowerPC CPU (named “Gecko”), a custom ATI 3-D representation chip set, and 40MB of aggregate framework memory. Nintendo claims that the framework can draw somewhere around 6 and 12 million polygons for every second.

Dissimilar to the Xbox and PS2, both of which use DVD media, the GameCube has a restrictive 3-inch Matsushita optical plate drive. The circles hold around 1.5GB of information. The drive itself is noiseless, which is a decent transform from the uproarious Xbox and PS2 frameworks.

The GameCube’s controller is a colossal stride up from the burdensome gadgets utilized by the more seasoned Nintendo 64 frameworks. The control cushion fits easily into the hand however doesn’t feel as solid as the Xbox and PS2 controllers.

The principal wave of amusements for the GameCube is a noteworthy gathering: Luigi’s Mansion, Madden NFL 2002, Melee, Pikmin, Star Wars Rogue Leader, and Super Monkey Ball.

Other than offering gaming power, a superb configuration, and a strong starting gaming library, the GameCube costs $100 not exactly either the Xbox or the PS2.